Controls & versions
Controls and saving in Episode 2
Scroll changes tools; E issues contextual commands; F controls follow/unfollow and hold-F issues go-to. The developer lists F5/F6 for save/load. Esc opens the pause book.
In this page
Choose the input for the current context
| Context | Input | Action |
|---|---|---|
| Grabbing | Left mouse | Grab |
| While grabbing | Hold left mouse | Throw |
| Carrying | Right mouse | Holster / unholster |
| Locked pup | Right mouse on that pup | Unlock the existing pup |
| Tools | Scroll | Change tool |
| Blueprint | Hold right mouse | Open build menu |
| Blueprint | Left / right mouse | Mark / delete a plan |
| Blueprint | R | Rotate part |
| Mallet + carried plank | Left mouse on plan | Construct |
| Pup commands | F | Follow / unfollow |
| Floor target | Hold F | Go to |
| Contextual target | E | Pickup, drop-off, build or attack as prompted |
| Pause book | Esc | Open pause menu |
The same mouse button can serve several tools. If right-click removes a plan while you expected a carry action, first check which tool and context are active.
Read the mouse-button prompt

Left button

Right button
Save and load
The Episode 2 release notes introduced F5 and F6 for save/load. Use the game’s current prompts to distinguish the actions before loading: loading restores saved progress and is a different decision from making a save.
Check the saved state before relying on a load during a longer building session. The release notes identify the hotkey pair without describing an autosave or cloud-save system.
Use the pause book for the active task
Episode 2 includes Tutorials and Controls/Commands pages. Use the task guides when the next action depends on what you are carrying or targeting: construct a plan, order a pup, or stop work for food.