Controls & versions

Controls and saving in Episode 2

Scroll changes tools; E issues contextual commands; F controls follow/unfollow and hold-F issues go-to. The developer lists F5/F6 for save/load. Esc opens the pause book.

Updated 19 October 2026

In this page

Choose the input for the current context

ContextInputAction
GrabbingLeft mouseGrab
While grabbingHold left mouseThrow
CarryingRight mouseHolster / unholster
Locked pupRight mouse on that pupUnlock the existing pup
ToolsScrollChange tool
BlueprintHold right mouseOpen build menu
BlueprintLeft / right mouseMark / delete a plan
BlueprintRRotate part
Mallet + carried plankLeft mouse on planConstruct
Pup commandsFFollow / unfollow
Floor targetHold FGo to
Contextual targetEPickup, drop-off, build or attack as prompted
Pause bookEscOpen pause menu

The same mouse button can serve several tools. If right-click removes a plan while you expected a carry action, first check which tool and context are active.

Read the mouse-button prompt

Mouse prompt highlighting its left button.

Left button

Mouse prompt highlighting its right button.

Right button

The colored side identifies the button; a hold instruction is different from a tap.

Save and load

The Episode 2 release notes introduced F5 and F6 for save/load. Use the game’s current prompts to distinguish the actions before loading: loading restores saved progress and is a different decision from making a save.

Check the saved state before relying on a load during a longer building session. The release notes identify the hotkey pair without describing an autosave or cloud-save system.

Use the pause book for the active task

Episode 2 includes Tutorials and Controls/Commands pages. Use the task guides when the next action depends on what you are carrying or targeting: construct a plan, order a pup, or stop work for food.