Hungry pups → make time to eat
Food nearby + commands stopped → pups can eat. A food item alone does not replace the break from orders.
Episode 2 care notes
Start with your pups’ food, water and sleeping places. Once those needs are covered, put their carrying and building commands to work.

A full construction queue does not feed a hungry pup. The game’s care instructions tell you to stop commands so pups can eat nearby food, place thirsty pups in water and give them cots for sleep.
Follow one care-and-building work cycle →
For an immediate need, feed pups and give them water before assigning work.
Food nearby + commands stopped → pups can eat. A food item alone does not replace the break from orders.
Water is the drinking condition. The well itself is not a place to put a pup.
Walls and floors are construction progress; cots provide the sleeping place the family needs.
Care checks addressed → hauling or building → check the family again before the next job.
Family Time is sgthale’s simulation about looking after a growing family of wolf children. Caring for them and making use of their help belong to the same loop: hungry workers still need a break, and a larger household needs somewhere to sleep.
Play through the developer’s official free Episode 2 release. The Steam edition is scheduled for Q1 2027.