Family care
How to unlock pups that will not move or sleep
Right-click the locked pup itself. This is sgthale’s answer to a player whose locked pups would not do anything, including sleep. After unlocking it, return to the command or care task you wanted it to perform.
In this page
Right-click the locked pup
A player asked why some pups were locked and would not do anything, even sleep. In the September community reply, developer sgthale answered: “Right click them to unlock them.” The reply is also preserved on sgthale’s public profile, under the kids locked? discussion.
- Target the pup that is locked. This action concerns the pup itself, rather than an empty floor point or a building plan.
- Right-click that pup to unlock it. Use the right mouse button on that pup, then check its response.
- Return to the activity you intended. Check its movement or command response, or resume the care task below.

Choose the next activity after unlocking
It should come with you
Use F for follow/unfollow, or hold F on the floor for a go-to order.
It needs food
Get food nearby and stop active commands so it can eat. Unlocking is only one state change; the eating conditions still matter.
It needs a sleeping place
Keep cots in the family’s sleeping provision. A released pup still needs the sleeping place named by the guidebook.
For a helper’s work order, use the appropriate target again: E on material for pickup or E on a blue plan for construction. The hauling guide connects those orders into a delivery.
If it still will not act
This action releases a locked pup already in your family; it does not add new pups. If behavior is still abnormal, check active commands, nearby food or cots according to the interrupted task, and include your episode/build when reporting it. Once the pup can take part again, continue with the care-and-work route.